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Red Faction: Armageddon makes a major departure from Guerrilla in several ways, most significant of which is probably the linear structure of the game. While Guerrilla was an open world experience, Armageddon keeps the pace going almost non stop by always giving the player designated objectives over the course of 20 levels. As a result the story is more fleshed out than previously, the pace is faster, and the game focuses much more heavily on combat than simply destroying everything in sight. Destruction is still a core element here, but it’s now much more integral for progressing in battles, especially thanks to the inclusion of clever new weaponry.
The most significant of these weapons is the new Magnet Gun. While the sledgehammer has been a staple weapon for bashing enemies heads in as well as busting shortcuts through walls, the Magnet Gun easily replaces this with incredible power, and huge amounts of fun. With unlimited ammo, the magnet gun can fire two anchors successively. The first anchor attaches to any enemy or destructible object, and is forcefully attracted to whatever the second anchor is fired at. Whether you’re using this to make enemies head butt each other to death, or to turn a towering building into the largest projectile ever seen, this tool makes combat dynamic and exhilarating. The innovative weapon easily turns your entire environment into a weapon, and throughout the entire game it somehow rarely, if ever, grows old.
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